A “mixture of fitness and fun”,
as it has been marketed by Nintendo, the new video game Wii Fit was released
Monday in the United States.
The Japanese company expects to sell in America
about 3 million units this year, taking into account the huge success the game
enjoyed in Asia. Only in Japan, 1.4 million
units were sold since its release last year. By now, the American virtual
stores have already exhausted their stocks in pre-orders.
Commercialized at a price of $90,
Wii Fit is the first video game to promote health. The key component is the
balance board, a good detector of weight and pressure. The idea for this game
came to Shigeru Miyamoto almost four years ago when he was tracking his own
height. And the idea for the balance board came into his head while watching an
employee balancing on two floor scales at once, as he revealed for Reuters.
After a review, gamespot.com
graded this game with a 7. Among the advantages of this new game, they listed
the balance board as being a good peripheral; the exercises will help people
keep in shape; it beats the repetitiveness of going to the gym; some board
games can be funny and the general presentation of the game is pleasant. The
bad points are also brought to the consumers’ knowledge. People cannot create
their own exercise program. Most of the activities must be unlocked in order to
pass the next level. Some games may be shallow and people might get bored very
easily. Although the board is sensitive, it seems that you can still cheat at
exercises.
However, Nintendo plans to
include in the presentation of this game around U.S. the possibility for people to
test the game on the spot. This will help people decide whether Wii Fit is
worth buying or not.
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